WebMay 29, 2013 · Here is my code: // Allow buttons to bring objects to the stage myButton.addEventListener (MouseEvent.CLICK, addImage); function addImage (event:MouseEvent):void { var myImage:Image_mc = new Image_mc (); stage.addChild (myImage); // Center the object myImage.x = 300; myImage.y = 300; // Allow the object … WebThe addEventListener () method is the workhorse of the IEventDispatcher interface. You use it to register your listener functions. The two required parameters are type and listener . You use the type parameter to specify the type of event. You use the listener parameter to specify the listener function that will execute when the event occurs.
flash - addChild() - DisplayObject isn
WebStack Overflow Public questions & answers; Stack Overflow for Teams Where developers & technologists share private knowledge with coworkers; Talent Build your employer brand ; Advertising Reach developers & technologists worldwide; About the company WebMay 28, 2012 · flash; addeventlistener; Share. Improve this question. Follow edited May 28, 2012 at 17:51. multimediaxp. asked May 28, 2012 at 13:12. ... LinkingButton = new LinkingButton(); addChild(myButton); Share. Improve this answer. Follow answered May 28, 2012 at 15:27. strah strah. 6,654 4 4 gold badges 33 33 silver badges 45 45 bronze … sign in sheet real estate open house
addChild and removeChild - Courses Web
WebAug 7, 2011 · 6 Answers. This is probably a good time to learn about event bubbling. You could just add one listener to the common parent of all your buttons. private function buttonContainerClickHandler (e:MouseEvent):void { var targetButton:Sprite = e.target as Sprite; //do something with targetButton. WebApr 5, 2015 · t.addChild (tloader); or gal.addChild (loader); And the reason for this is because of addChild is not a function error message. If you were calling addChild on non-existing object, the error would be something else. t is of type thumbs - var t:thumbs = new thumbs (); and gal is gallery - var gal:gallery = new gallery (); WebDec 3, 2009 · package { import flash.display.Sprite; import flash.events.Event; public class a_child extends Sprite { public function a_child () { addEventListener (Event.ADDED_TO_STAGE, init); } function init (e:Event):void { trace ("this is the stage: "+stage); trace ("this is my parent: "+this.parent); } } } and you will see the light: the queen\u0027s corgi app tv